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darchon > GET A LIFE (2092) > 27/01/10 23:16
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Need more asari!
Grunge > LOOT FTW LIKES ME (551) > 28/01/10 00:48
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darchon wrote:
Need more asari!


Can't sex up Samara either : (
Fans glory to the Gladiators,
Gods glory to the Heroes.
Suede > Peon (25) > 28/01/10 14:24
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Tobab wrote:
There's no Lesbian sex in ME2.


Having seen bioware's previous forays into hilariously bad pg13 sex scenes it doesn't feel like I'm missing out.
Akron > TROLL (1560) > 29/01/10 20:50
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Grunge wrote:
There's no Lesbian sex in ME2.

Well, technically you're right cause there is no SEX in ME2, but a f/f romance scene does exist.
Pero wrote:
fuckin nub! quit the job, not the guild!!!
Grunge > LOOT FTW LIKES ME (551) > 29/01/10 23:54
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Akron wrote:

f/f romance scene does exist.


I wouldn't call the thing with Kelly a romance scene : P
Fans glory to the Gladiators,
Gods glory to the Heroes.
trig > Frequenter (301) > 30/01/10 08:38
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Akron wrote:
Grunge wrote:
There's no Lesbian sex in ME2.

Well, technically you're right cause there is no SEX in ME2, but a f/f romance scene does exist.

Akron !!!! What's up!?
Akron > TROLL (1560) > 30/01/10 11:15
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Grunge wrote:
I wouldn't call the thing with Kelly a romance scene : P

I'm not talking about the Kelly thing, I'm talking about Morinth Razz


Hey trig o/
Pero wrote:
fuckin nub! quit the job, not the guild!!!
darchon > GET A LIFE (2092) > 30/01/10 13:28
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While having your brain sucked out of your skull might sound like sex to you Akron, I can't say I find the thought appealing myself.
Akron > TROLL (1560) > 30/01/10 15:52
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Dude, the other 3 options include a talking fish, a walking case of extreme leprosy and someone who would steal my bike if I had one. Getting killed sure sounds sexier?
Pero wrote:
fuckin nub! quit the job, not the guild!!!
Grunge > LOOT FTW LIKES ME (551) > 30/01/10 16:43
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Akron wrote:
Dude, the other 3 options include a talking fish, a walking case of extreme leprosy and someone who would steal my bike if I had one. Getting killed sure sounds sexier?


I'll hold out for Liara in ME3 <3
Fans glory to the Gladiators,
Gods glory to the Heroes.
Suede > Peon (25) > 30/01/10 23:22
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Just got done playing through me2. Gotta say, I'm fucking disappointed.

How the hell am I supposed to feel excited about ME3 if ME2 feels like a step back in just about every sense from the first game?

Here are some points of contention, pulled straight out of my arse.
- CLIPS CLIPS CLIPS CLIPS CLIPS CLIPS
- No ability to crouch
- No fire selection
- No ability to change zoom level of your rifle scope, or ditch the scope and use the iron sights
- All abilities share the same cooldown
- Grenades?
- No ability to customize weapons
- Overheating? What happens if you take a g36 and fire half a dozen mags through it full auto? IT FUCKING MELTS. Overheating is a real life concern for soldiers in the field the world over.
- Shit for weapons, as an assault rifle wielding soldier you're out of luck until you upgrade accuracy at 3/4 game completion
- Of the weapon you will use the most in the game there are 3 choices (and of those only one will be worth a damn anyway), of the heavy weapon you fire a single shot with once per mission there are 8 choices. The fuck?
- Dear god I'm so spoilt for choice I don't know wtf to do with myself. Oh wait, I'm not. Whatever you choose to do with your character you're always railroaded down a set path, stray from it and you're only gimping yourself.
- Why am I carrying around all these weapons I'm not using? Would they not reasonably weigh me down a lot?
- Why can my squad members not equip heavy weapons? Would it not be far more awesome if you were limited yourself to a main arm and a side arm and had to conserve resources more in terms of who gets what weapon for what job instead of LOL OUT OF AMMO?
- Shit for banter during combat. What's that Miranda? You had kellogs special k for breakfast? Why can't team members direct the fire of other team members? ex: 'YO GARRUS, I'M TAKING POINT, GIVE ME SOME COVERING FIRE!'
- Why are my team mates going into combat wearing nothing but shirts that they haven't even done up properly?
- Why can't I keybind shift-[x]?
- Why the fuck can't I change mouse sensitivity?
- Why the fuck can't I double click or press enter to select menu options? Just like Bethesda's Fallout 3 it again feels like I'm playing a shitty port of a console game.
- The armor customization feature is great, SO WHY DON'T WE GET SOME ARMOR WE CAN CUSTOMIZE?
- Why does adding an ammo pouch to your leg armor remove the benefit you get from your leg armor?
- Why is it that the line of dialogue any sensible person would take gives you no benefit at all?
- That's the keyhole nebula, don't try to pass it off as something else.
- Ammo abilities are a load of shit. Ammunition comes with the gun, no amount of wishful thinking changes the physical properties of bullets.
- The writing, oh god the writing. Seriously Bioware, stop paying your writers and voice actors a penny a word. I don't need to be one of either mr goody two shoes or darth Shephard to enjoy your game. Options are great, but don't force bullshit options down our throat at the cost of storytelling.

I went through half the game thinking "This is a joke, right? Gotta be a joke. Yeah, don't worry, it'll all be over soon."

Get in the van, I have candy.
Niralda > LOOT FTW LIKES ME (614) > 01/02/10 21:01
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I just finished this game as well and I must agree with Suede that I felt this was a major step back from the first one. Here are a few more gripes to add to the list:
- No key-binds for journal and squad (and probably a lot of other things that I didn't use), the journal one was particularly annoying since I tend to check the objectives very often.
- No map for dungeons. In ME1 you could see a map of the area you were in no matter where you were, in ME2 dungeons all you get is a radar with an arrow showing which direction to go.
- City maps are confusing especially in multi-floored areas where the floors are shown overlapping. If I remember correctly in ME1 you could only see the floor you were on which is far more clear.
- You can't draw your weapon wherever you want anymore. This is more realistic, but annoying because of the differences in camera handling between when a weapon is drawn and when it is not. There should have been an option to choose how the camera works.
- The world is too obviously split into city areas and dungeons/combat areas that are too separate from each other. In ME1 there used to be things like the fight in Fist's bar or the fight when you first see Tali that took place in the exact same city areas that you might find yourself going to later. ME2 is like WoW-style instances where you go in, kill some trash, kill the boss and maybe make an obvious paragon/renegade choice about whether to kill/save some bad guy and then go back to the city. Which brings me to the point below.
- The storyline focuses too much on sub-quests (like the loyalty missions) instead of having a longer/better main story. There are far too many unrelated and "useless" stories with no consequences other than to get the loyalty of a character and farm some experience/paragon-renegade points.
- Many of the deaths during the suicide mission are too random. We see a cut-scene of them eating a <insert random projectile> with very little explanation offered about what went wrong leading to this outcome. It would be much better if for example a non-loyal member tried to run when things got tricky and got shot, or if choosing a bad fire team leader showed them hesitating to give some order resulting in a party member dying.
lapin > LOOT FTW LIKES ME (626) > 01/02/10 21:40
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After so many of you guys talking so kindly about the game, Im gona try it out!
Cookies + Beer = Win!
Aleo > LESS THAN 250 TO GO! (884) > 02/02/10 17:13
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Quote:
The storyline focuses too much on sub-quests (like the loyalty missions) instead of having a longer/better main story.


Yes, this sucks because the adverts and promotion of the game show that shepard has assembled a team, but most of the main story is assembling the team in the first place and attending to their needs to get the ship upgrades just so those team members survive the mission. I really don't like when at certain points in the game you are forced to do an illusive man mission and can't go and do something else (like shop).

I do recommend a new character playthrough on insanity difficulty. Although 95% of the game comes down to spamming overload/warp, you have to be far more aggressive and strategic in where you take cover and which enemies you kill first. Not as good as ME1 insanity but its still worth a play.
Tristanian > LOOT FTW LIKES ME (528) > 03/02/10 18:39
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There are a lot of valid points in Niralda's post (and way less on Suede's, which is mostly filled with whine and hate, concerning how the game should have been), it's no real secret that ME2 was designed primarily with consoles in mind (hence the lack of keybinds) and that the combat system was being severely reworked. Personally, being halfway on my 4th insanity playthrough, if its one thing that disappointed me in ME2, is the various "streamlined" RPG elements. The combat isn't bad. It's not perfect but it works fine on normal (for anyone that has even a remote connection to any other TPS game) using any class and it's certainly a step in the right direction, unless you enjoyed spraying Assault Rifle rounds with 0 downtime and drawbacks or spam barrier and own everything in sight with an adept, often without firing a single bullet (which is what ME1 was all about and btw thermal clips are explained in the codex - it's a lame explanation but at least there is one). Yet, you can't really be objective unless you complete at least one insanity run (trust me on that). Bioware's mistake was the fact that in their effort to fix issues such as the clunky inventory system of ME1 (100 weapons, mods, ammo types of which only 2-3 were really usable) and the 90 degrees Mt. Everest slopes you had to climb, using the Mako, they completely removed said features, instead of attempting to improve them. Customization in terms of variety in weapons, personal armor mods and squad armor was also lackluster, these are all valid complaints and I'm pretty sure that some of them will be addressed in the 3rd game, seeing as the boards are filled with them.

As for the story, quite honestly what were you expecting ? The "depth" of choices is more or less the same as in ME1 and I reckon it's safe to say on par with any kind of "choices" provided by modern RPGish games. If you expect any future game to feature the depth of choices of let's say Baldur's Gate 2, then you are simply waiting for something that is never going to happen. These are the side effects of the "console generation", where games are shaped with either action as a primary element, or just look more like interactive movies. Imho, enjoy the game for what it is, if at all possible.


P.S : There are many things that factor into the success of the "suicide" mission (not all of them have been discovered or revealed yet) and affect whether a squad mate is going to die or not, regardless of loyalty with the most obvious choices being the tech specialist (Legion or Tali are the only ones suitable for the job and even them can die if you take too long to complete the specific part of the level), the fire squad leader (Garrus/Miranda/Jacob) and the biotic specialist (Samara/Morinth/Jack).
If you make yourself more than just a man...if you devote yourself to an ideal, then you become something else entirely...
Niralda > LOOT FTW LIKES ME (614) > 03/02/10 20:32
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I don't have any major complaints about the combat system personally (plus combat alone would never be enough of a reason for me to like or dislike an RPG). The primary factor that gave me a bad taste was that half or more of the game felt like doing WoW quests with no storyline progression or any tough choices with consequences. For example, do you find the very obvious paragon/renegade choices about whether to save some random guy that happens to have a bad history with one of the squad members, comparable with the Rachni queen choice? Or with convincing Saren that he was being manipulated at the end of ME1 and him shooting himself? These are good RPG choices that make you "feel sad" about the outcome no matter what choice you made. They add depth to a game and I got the feeling (maybe its not justified) that ME2 was one step behind compared to ME1 when it comes to that.

PS. My complaint about the suicide mission was not about deaths being random, I know they aren't and that there are many factors that affect them, but about the fact that if you don't meet the requirements a squad member eats a random projectile instead of dying in a more meaningful way that's based on the wrong choices that resulted in this death.
Suede > Peon (25) > 03/02/10 22:29
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Quote:
(and way less on Suede's, which is mostly filled with whine and hate, concerning how the game should have been)


WAAAH SOMEONE POSTED SOMETHING I DISAGREE WITH THAT MEANS THEY'RE HATEFUL

Oh grow up, if you cared to read my post you'd see I'm making much the same point that you are. That Bioware failed in the first game on the implementation of some decent ideas and instead of fixing the faults they removed entire features in favor of even shittier solutions aimed primarily at pleasing the console crowd.
Get in the van, I have candy.
darchon > GET A LIFE (2092) > 04/02/10 00:43
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It's a good game. Could have been better, could have been a lot worse.

I do think the companion sidequests took up too big a part of the story. Not that I didn't like the personal quests, but given that they release the game with a set amount of hours in content, I would have liked more of those hours going into furthering the main storyline, and less into pleasing the people you command. In a way the game took a turn towards something like an action/fps version of the Sims where most of your time is spent making sure your crew is happy.

I don't agree with complaints about the dialogue. If you don't enjoy that aspect of the rpg, then press space and move on. I quite enjoyed running around the ship chatting up the crew on my first playthrough, much due to the fact that the dialogue is often funny and/or just provide a nice backstory for the characters. Also, the addition of the in-chat actions or whatever you want to call them, made conversation a lot better than before in my opinion.

It might be my memory playing tricks on me, but was the paragon/renegade options so.. obvious in the first game? In me1 the system felt a lot more natural, my scores just adapted to the way I was playing my character. In me2 most conversations usually comes down to two choices, am I going to be a saint or an asshole. Also, is it just me, or has me2 made renegade a lot more evil?

At Suede, some of your concerns are valid, but really, the way you present your case, expecting not to be called on it is wishful thinking. Also, a lot of your points are just wrong. The overheating issue is clearly explained (its a bad lore justification for making a game mechanic change I agree, but its still there). You can direct who your team-mates attack. Also, and I'm not sure about this, but I think you can change mouse sens.
Grunge > LOOT FTW LIKES ME (551) > 04/02/10 01:06
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darchon wrote:

The overheating issue is clearly explained (its a bad lore justification for making a game mechanic change I agree, but its still there). You can direct who your team-mates attack. Also, and I'm not sure about this, but I think you can change mouse sens.


Still doesn't change the fact that it's a dumb change, especially since it makes no sense in the context of the first game, you did have "unlimited Cooling" weapons there, how would going to heatsinks and poping them in and out increase your RoF/Firepower.

Teammate control is there, but require cumbersome manual control, instead of easy FoF.
They chould've implemented proper targeting listing (a drop down menu ala JRPG style, allowing you to choose targets for each your teammate from a list).

And yeah I think I saw mouse sensitivity in there somewhere.
Fans glory to the Gladiators,
Gods glory to the Heroes.
Suede > Peon (25) > 04/02/10 01:14
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I did say I pulled my points of contention straight out of my arse after all, they're just things that bug me about the game. And I'm increadibly anal when it comes to details.
And yes, while you can direct your team mates to attack/move their AI doesn't allow them to react themselves to situations their squadmates/you find yourself in. It really breaks immersion when I get gunned down by some bastard behind me and two yards away from that is one of my cunting team mates, spraying bullets in the opposite direction.
And yeah, you can change mouse ('camera') sensitivity, but there is only a choice between low/medium/high and on that scale 'low' is increadibly fast. Why ditch the slider from ME1? Too many complaints from the console crowd?

Still, some hilarious moments are to be had
Get in the van, I have candy.

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